Player Ten Games Review!

Disclaimer: I was provided the following games from Player Ten to review: Hot Seat, Pick Your Poison, Pick Your Poison (NSFW), The Voting Game and Search History

A variety of games under the company of Player Ten Games: Hot Seat, Pick Your Poison, Pick Your Poison (NSFW), The Voting Game and Search History are all party games synonymous with its mostly black and white design taking influences from Cards Against Humanity. These are made to be brought into gatherings and events as a low commitment game that needs little explanation on how to play. We’ll go through each one to see if they stack up and which type of occasion one or all of them are right for!

Hot Seat

Playing alike to Fibbage by Jackbox Games, Hot Seat employs the same concept with one difference: a focus on writing an answer to a question pretending to be another player rather than making up random facts. Since I’ve played something similar, I’ve picked it up quickly with my testing group making it easy to learn and fun to play.

Quick Gameplay

  • Draw Cards: A player is elected into the Hot Seat and draws three cards: one to read privately, one that may be passed to a player and another to discard. (When a player is given a card, they place it face down and must play it on their turn instead of drawing cards.)
  • Answer: Each player writes an answer to the card in play on their answer pad from the perspective of the player from the Hot Seat.
  • Read: Player collects all the responses and reads them out loud.
  • Guess: Moving clockwise, each player guesses which answer was written by the player in the Hot Seat.
  • Reveal: The player in the Hot Seat reveals which answer they wrote.
  • Score: Points are totalled on a score sheet by the player in the Hot Seat. The player to their left is now in the Hot Seat.

The Verdict?

I felt the game relied on you knowing who is playing but otherwise, Hot Seat can be brought as a party game without much fuss. It was quite hard to write responses to some of the questions since you are relying on how well you think you know the person.

Whereas, in Fibbage, you require less thought as you are making up a random fact, and not about a person sitting in front of you. Overall, I’ve enjoyed myself and would recommend this game to anyone who’s looking for an alternative to other party games e.g. Cards Against Humanity. I believe Hot Seat can be brought to any social gathering regardless of its type.

Pick Your Poison

Acting as a Would You Rather Option A or B game, Pick Your Poison lets people choose equally difficult scenarios in order to score points by forcing a split decision of what is considered worse amongst players.

Quick Gameplay

  • Start: One player is the Judge and chooses a poison card from their hand and places it face-up on the Option A slot.
  • Submit: Other players are given: 6 Poison Cards, 1 A and B card, 1 Double Down Card. Choosing a Poison card, each player submits their card face down to the Judge that will create the most difficult decision compared to A.
  • Select: The Judge collects the players’ Poison Cards and reads them aloud. The Judge selects one and places it face-up on the B spot. This remains Option B for the round. The player who submitted Option B gets a point. Other cards submitted are discarded.
  • Clarify: Players can ask the Judge about each option in certain situations. The Judge can elaborate on each scenario in any way they like. However, they should aim to create a hard choice between the two poisons.
  • Pick: The players now decide whether they prefer Option A or B and place their A or B card face-down. Players can play their Double Down card with their pick card for double points if correct. If 0 points are scored in the round, they lose it for the rest of the game.
  • Reveal: Players reveal their poison card choice and points are counted on the score sheet by the Judge.
  • Reset: Discard card A and B. Picking players retrieve their cards (unless they’ve lost their Double Down). All Players draw Poison cards ’til they have six in hand. The player to the left of the judge becomes the next judge.

The Verdict?

While the game had some really tough choices and we were allowed to discuss them, I feel with the group I’ve played with, there was always a hard choice that we would lean towards. It was actually hard to make the decisions equally hard.

Overall it played really smoothly and rules were easy to learn, just that most of the choices were easy to predict and choose from. It wasn’t as enjoyable as Hot Seat but serves as a decent party game if one is needed.

Pick Your Poison (NSFW)

The Verdict?

Being a racier version of Pick Your Poison, it plays in the same way except the scenarios are more obscene, disturbing and often uncomfortable to some. While playing through the cards, it didn’t really feel fun. Rather it was a disturbing experience although I can see people that have a morbid sense of humour enjoying this game.

I think the NSFW version of this game would be interesting to play with people you don’t have to hold back with (a group of really close friends) as bringing this to a gathering might bring up some awkwardness because you might offend someone.

I felt this was too offensive for me and some of the prompts were too much and went too far over the line of what is considered okay. Call me a prude, but I would feel nervous about bringing this as a party game or to a family gatherings.

Now, Cards Against Humanity had some NSFW cards as well, but what makes them different is that you are trying to make a joke with it and not actually put yourself as the person making a choice on which you’d rather do. Overall, I feel the prompts were too crass and did not enjoy this one as much. I would only recommend this game if you were thinking of playing something different with your close friends.

The Voting Game

Similar to Drunk Stoned and Stupid, The Voting Game revolves around playing prompt cards that inquire about a person’s personality whether good or bad (mostly bad). Only difference is, there is no ‘first person to lose’ and The Voting Game does have a winner. However, feeling great about winning is up for debate as you have to get over people make judgements about your character. Lets see how this one holds up:

Quick Gameplay

  • Question: Person who called their mother recently starts. They draw a black card to read aloud. If the card is blank, player chooses what to fill in.
  • Vote: Each player uses their white cards to vote for the player they think is the answer to the question. Everyone must vote and place their cards face-down in a pile.
  • Reveal: The player who read the question collects all the voting cards and reveals them one at a time. Players receiving can guess who voted for them. Players have one guess for every vote they received. The left of the question reader guesses first.
  • Score: Player that receives the most votes wins the round and keeps the question card as a point. In the event of a tie, the player who read the question decides the winner.
  • Repeat: Player to the left of the reader draws a new question card and asks the same question.
  • To Win: First player to score 6 question cards!

The Verdict?

The Voting Game is easy to pick up and I feel its a great choice to any gathering or event. Ideally, I feel the game scales with enjoyment as you play with people you know; you can tease or make quick assumptions on how they would fit into the prompts.

I feel The Voting Game is best out of all the Player Ten games, their alternate rules lend itself to being appropriate to a wide range of gatherings. It puts people on the spot in an innocent way questioning their personality and interests. It can shift from being played at a family function to being a fully fledged drinking game you’d play in the basement with your mates.

However, its simplistic concept makes its replay-ability susceptible. Once you’ve played The Voting Game with the same group, it does get mundane and I would play this game in conjunction with others e.g. Hot Seat to make things interesting. Overall, I’ve enjoyed it and would recommend it to people who like a no frills, simple and easy to play board game.

Search History

How much time do you and your friends spend on browsing with Google? If the answer is most of the time, you’ll find this game to be enjoyable. Each round consists of a prompt which players have to guess the answer to. First player to 25 points wins! Lets see how this one works:

Quick Gameplay

  • Choose a player who has the closest birthday to the current day to be the Leader.
  • Draw: Leader starts off by drawing a card from the top of the pile. The colour on the back of the next card determines which of the three phrases the Leader reads to the group.
  • Answer: All players except the leader turn the prompt into a complete search by writing an answer that they believe sounds believable on their pad. The Leader writes the correct answer from the card on their own pad.
  • Read: The Leader collects the answer sheets and reads all of them out loud in a random order.
  • Guess: Moving clockwise, starting with the player to the left of the Leader, each player guesses which answer was the correct answer.
  • Reveal: Leader reveals the correct answer.
  • Score: If you choose to keep score, points are tallied on the score sheet by the leader, The player to their left is the next leader.

The Verdict?

Guessing what is the most commonly searched term on the internet, Search History played pretty well, testing our ability to guess what searches are popular.

Some of the answers were surprising and I feel that’s what made the game more fun. Seeing people come up with the same answers and having them cancel out each other was fun to see too. This made figuring out the answers way easier as the options narrowed down. I feel this is a good ice breaker game for a wide crowd as its not vulgar and provides random tests of knowledge similar to a trivia game.

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