Nahiri Midrange – Deck Tech


Shadows Over Innistrad has hit the streets and now is the perfect time to brew new decks. As you may have guessed, I’m brewing up Nihiri, but it’s no easy task.

The more I look at Nahiri and a deck she may fit in, the more I feel she needs a splash of Blue or another colour (but I’m going blue, because reasons).


Reflector Mage would be that reason, not unlike how Human Weenie at ‪#‎SCGBALT‬ decks on day one were doing. So what else would go in this “control deck?”

First up, I don’t think a control shell has enough of a payoff for Nahiri. Yes she screams control, but no I don’t think that’s what Wizards had in mind for her. I think midrange suits her SO much better. Also, running Battlefield Forge and Shivan Reef lends some solid Colourless mana. So what’s one of the best midrange cards in standard? Thought-knot Seer is perfect.


Yes, when it dies it gives your opponent a card, but the initial disruption it provides can be massive. You may even force your opponent into a corner, trying to top deck some kind of removal.

In addition, we are running the best white three drop in the game, Eldrazi Displacer.


Displacer has a little interaction with your own creatures, either flashing them out to save them from a gruesome death or to get another use out of their “comes into play” ability (pretty much every creature in the deck bar Ojatai). Displacer has solid stats either way, and just like Thought-Knot Seer, we are running 8 sources of colourless, so we should be able to use the ability fairly easy.

Secondly, Nahiri is very underrated. Her plus 2 is solid because you can plus her and NOT use the actual ability, though if you do you can pitch a Fiery Temper and madness it if you have enough mana.

Her minus can net you some exile down the track (or even immediately impact the board if they attacked you the turn before with a creature) and her ultimate nets you a game closer if you’re ahead. Being able to tutor for an answer to play the next turn (because the creature you nab goes back to your hand EOT) or immediate card/game advantage depending on what awesomeness you snag.

Speaking of Creatures to tutor for:


Linvala is great when you’re behind on life or creatures or BOTH. She comes in and immediately smashes your opponent for five to the face if they don’t block or kill her.


THIS is one of the best tutor targets for Nahiri. You should either have board control, or be close enough to re-cast something from the discard pile for FREE to get GDD through enemy lines. Remember, MENACE is one of the best keywords in the game.

What targets do we have with GDD? Declaration in Stone, Fiery Temper, Lightning Axe and Spacial Contortion. They should be enough to assist in either clearing a path through enemy ranks, or if you have a nice clear runway, slinging a Fiery Temper at your opponent’s dome for three, swinging with GDD for another four and likely closing out the game.


I LOVE FLIP CARDS, especially ones like this. There are a few things to consider here. Firstly, she has flash. This means if you fetch her with Nahiri and keep mana open, you can play her again during you opponent’s next turn to save your creatures from a sweeper, or at the end of their turn so you have another creature to swing with. But that’s not all, not by a long shot. You can even play her AFTER your opponent kills one of your creatures. I know what you’re thinking, “why would I even do that?’. Because she transforms. She gets angry, very, VERY, ANGRY.


At the beginning of the next upkeep, she BURNS THE WORLD. She sets EVERYTHING on fire in a blaze of glory and fire. And everyone but your opponent LOVES fire. She also burns your opponent, not just their board of creatures.


Creature (14)
1x Archangel Avacyn

2x Eldrazi Displacer

2x Goblin Dark-Dwellers

1x Linvala, the Preserver

4x Reflector Mage

4x Thought-Knot Seer

Sorcery (5)
4x Declaration in Stone

1x Descend upon the Sinful

Instant (12)
4x Fiery Temper

4x Lightning Axe

2x Secure the Wastes

2x Spatial Contortion

Planeswalker (3)
1x Chandra, Flamecaller

2x Nahiri, the Harbinger

Land (26)
4x Battlefield Forge

6x Mountain

4x Needle Spires

6x Plains

4x Shivan Reef

2x Westvale Abbey

Bear in mind that this is NOT a budget deck list by any means. This is intended as a more “I have disposable income, what’s good?”, so be warned. Also, this is a draft of the deck ONLY. Do not just rush out and buy it all, test it for yourself and see how you feel about it. Sharpie those non full art basic lands that are wasting away from numerous Fat Packs.

And most of all, have fun, play hard and leave a comment below with your Nahiri brews!

This article originally appeared on the ‘Hittin’ Crits’ website April 10th 2016 and has been copied to the Australian Tabletop Gaming Network website with permission.

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