Bring on Three Colour Aggro for WMCQ

ManaConfluenceHooray for Mana Confluence!  Now it’ll be much easier to run three colour aggro decks without having the mana issues that we all had before.  Trouble is, three colour aggro decks also require 12 shock lands from Return to Ravnica so playing 16 lands that can cost you dearly in life would require a deck so fast that life would not matter.  Here I have developed three lists that can outrun anything that dares to step up for the challenge.

First is an updated list for my old Naya deck.  A turn one Elvish Mystic can give you a turn two Loxodon Smiter or Fanatic of Xenagos which have the potential of swinging for 16 trample damage on turn three if backed by Boros Charm (giving it Double Strike) and Ghor-Clan Rampager (giving it +4/+4 and trample).  If there’s no elf to start with you can always hope for an Experiment One as it’ll turn into a 4/4 in no time as well. Here is my list: http://tappedout.net/mtg-decks/03-06-14-xhH-naya-aggro/

 

LAND 21

4   Mana Confluence

4   Sacred Foundry

4   Stomping Ground

4   Temple Garden

2   Temple of Plenty

1   Temple of Triumph

2   Forest

Elvish MysticCREATURES 28                                                                                             

4   Elvish Mystic

4   Experiment One

4   Fleecemane Lion

4   Voice of Resurgence

4   Fanatic of Xenagos

4   Loxodon Smiter

4   Ghor-Clan Rampager

OTHER 11                                                                                                         Loxodon Smiter

4   Boros Charm

4   Lightning Strike

3   Selesnya Charm


SIDEBOARD 15                                                                                            Fanatic of Xenagos

4   Destructive Revelry

4   Mizzium Mortars

1   Selesnya Charm

4   Fiendslayer Paladin

2   Unflinching Courage

Next up is another version of Naya aggro that I’ve taken a liking to lately.  It is the latest version of Hexproof Auras archetype and Naya (green/white/red) have all the goodies to make this awesome.  It’s very unlikely that I’ll find the time to travel down to compete in the WMCQ to earn my place to represent Australia at the next Magic World Cup but if I do miraculously find the time off, this is the deck that I’d like to be using as it will be hard for the metagame to deal with this. Game plan is simple, play a creature that can’t be targeted by spot removal, enchant the hell out of him and then stomp face while gaining a tonne of life without fearing the counter strikes in return.  Most recent traditional lists use Witchstalkers but I prefer Fiendslayer Paladins as the life gain is more relevant and not being targetable by red or black spells is like having hexproof as well. Once again the Boros Charm and Ghor-Clan Rampager combined can end games in a single hit as I’ve swung for at least 20 damage on turn 4 many times. Keep in mind to resolve Boros Charm first against a control player that is chump blocking with their soldier token because they cannot counter the Ghor-Clan Rampager’s ability afterwards. Here is my monstrosity: http://tappedout.net/mtg-decks/03-06-14-Byl-naya-hexproof/

 

LAND 23

4   Mana Confluence

4   Sacred Foundry

4   Stomping Ground

4   Temple Garden

2   Temple of Abandon

4   Temple of Plenty

1   Temple of Triumph

 

CREATURES 20                                                                                         Bassara Tower Archer

4   Gladecover Scout

4   Bassara Tower Archer

4   Voice of Resurgence

4   Fiendslayer Paladin

4   Ghor-Clan Rampager

 

OTHER 17                                                                                                      Fiendslayer Paladin

4   Ethereal Armor

4   Boros Charm

4   Madcap Skills

1   Gift of Orzhova

4   Unflinching Courage

 

SIDEBOARD 15                                                                                           Ethereal Armor

2  Chained to the Rocks

4   Mizzium Mortars

4   Selesnya Charm

2   Banishing Light

3   Mistcutter Hydra

 

For my final listing, this is the first brew I came up with after seeing all the Journey into Nyx spoilers.  It was inspired by my friend Omar Coker from San Diego with a very aggressive Rakdos deck that he’s had a lot of success with lately and with the help of mana confluence, I was able to add the white.  Athreos is god here, dump in a load on one drops that swing for two then you get to deal extra damage or bring them back thanks to the most highly hyped god from the latest set.  Simple game plan, dump in your army of wheenies, keep swinging and hopefully your opponent is exposed with his life in burn range where you can just simply finish them off.  Pain Seer works well with Springleaf Drum as well as fixing your mana.  Here is how I feel Athreos should be seen: http://tappedout.net/mtg-decks/03-06-14-athreos-aggro/ The God of Aggro.

 

LAND 18

4   Blood Crypt

4   Godless Shrine

4   Sacred Foundry

4   Mana Confluence

1   Plains

1   Swamp

CREATURES 27                                                                                           Boros Elite

4   Boros Elite

4   Gnarled Scarhide

4   Rakdos Cackler

4   Soldier of the Pantheon

4   Tormented Hero

4   Pain Seer

3   Athreos, God of Passage

OTHER 15                                                                                                      Athreos, God of Passage

4   Springleaf Drum

4   Boros Charm

4   Lightning Strike

3   Madcap Skills

SIDEBOARD 15                                                                                         Boros Charm

3   Dark Betrayal

4   Duress

4   Mizzium Mortars

4   Skullcrack

They say three colour decks are dead and can only be good in the hands of an expert with a lot of luck but I hope I can convince everyone to give it another shot because Mana Confluence can be the fix you need if you build your deck so aggressive that losing life is just an inconvenience.  Good luck and hope you all have a great time at the upcoming WMCQ events near you!

~ Daniel

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