I am done with crowdfunding.
Reading a little history about Bloody Quest up on their website, this game first started as a modification on the Warhammer Fantasy RPG rules, played within a group of friends.
When I say realism, I mean to what degree the GM wishes the game world to reproduce the real world.
I’ve learnt from that experience, and I now know how to use narrative death more effectively.
I always like to include a little humour in my games, where appropriate, to liven things up.
It has taken over three years, but the stars have finally aligned, and on Friday the 13th of all days, I have received Call of Cthulhu 7th Edition in all it’s hardbound, slipcased glory. It has been
A role playing game is a fluid thing, able to be morphed, controlled, or shaped into any number of different things, for different people and their needs.
I cannot count the amount of 'campaigns' I've joined, only to have fail or peter out in some fashion, never getting properly off the ground.
Back in November last year I reviewed Fragged Empire, a table top role playing game from Wade Dyer. I got together with some friends and we played through a pre-constructed adventure. Go here if you want to
So I thought I would share my ideas on the subject of Horror within a role playing game and the complications that it brings, because it is truly trickier than one might suspect.