Just in case it might help you with your submission, these are the lessons I learned from the 2017 entries.
So what happened to the Old School Renaissance (OSR)? It’s like 5th ed D&D turned up and they all threw in the towel. “Bugger this,” the OSR said. “No point trying to be the best D&D on
You can't appreciate Wraith without understanding the value of patience. And patience gets rewarded.
Once you look beyond the exceptional models and top-notch production values, Underhive is clearly a soulless cash-grab designed with such disrespect for its audience that it borders on open hostility.
If I was to be dismissive, I’d say that Tomb of Annihilation is what you get when your DM decides to chuck The Tomb of Horrors onto the back-end of 1981’s The Isle of Dread, whilst indulging
As we investigate each case we discover more of the ugly underbelly of London, of a police force out of its depth, of a populace goaded by a gleeful press into a paranoid frenzy, of impoverished and
The roleplaying hobby has been with us long enough now that we have begun to lose some of its pioneers, which turns its history into both legend and legacy. It's no wonder that there have been a
And that gives me an opportunity to rave about my own personal favourites, drawing some attention to some of those which didn't even make it to the finalists.
We're three hours into 1980's Hidden Shrine of Tamoachan when the bard realises he's in serious trouble. The penny has finally dropped as I've reached for the Players Handbook and started reviewing the rules on character death.
The weird and wonderful games that used creative and unusual tools to help tell their stories.