Yu-Gi-Oh! Tournament Report – Card House LLDS Stage 1 Qualifier

After an extended break from Yu-Gi-Oh, I decided to jump back in the deep end by attending a qualifier for the Local Legends Duelist Series. In a crowd of sixty people, I was fighting for a top four finish to get my invite to Stage 2. It wasn’t going to be easy, but luckily I had some excellent support from #TheBoys.

One of my friends had given me an excellent Metalfoe deck built for the event. We spent a solid few hours testing hands and talking strategy the night before, which meant that no one was really operating on the required amount of sleep. Nonetheless, we rocked up bright and early and settled in for six rounds of card gaming.

Round One

My first round opponent, Aaron, seemed like a nice fellow. He revealed to me before we started that he didn’t know this weekend was an LLDS qualifier, and he had expected to be playing in a regular tournament.

Aaron was piloting a Yosenju deck, and while the little guys themselves don’t have much attack, Yosenju is definitely the sort of deck that can catch you by surprise if you don’t expect it. Especially for a Pendulum deck like Metalfoe, a well-timed trap could leave me with an empty board and one turn was all he needed to kill me with the right hand. metalfoescounter-tdil-en-c-1e

Game One

I rolled high and went first, but unfortunately my hand was very sub-optimal. After drawing cards and cycling ‘Foes, I still ended my turn with a single set Metalfoe Counter and a set Retaliating C. Aaron invested some resources into clearing my monster, which triggered my Counter and got me to the scales I needed.

By Aaron’s second turn, he had five Yosenju monsters on the field, and I was barely able to scrape through with my life points intact. Luckily, the downside of Yosenju monsters, returning to hand at the end of the turn, meant that Aaron had an open field on my third turn. I summoned 4 monsters & a Jowgen the Spritualist, rendering Aaron’s Battle Fader and Speedroid Menko useless. I promptly attacked for many life points.

Game Two

Aaron elected to let me go first, and I opened the correct cards to make a first turn Cyber Dragon Infinity using the basic Qliphort combo. Unfortunately, Yosenju rely on an effect to summon more than one monster, and stopping that first effect resolving leaves the deck dead in the water.

Aaron was forced to set a Solemn Strike and pass. This left me with a whole turn to attack and set up, and by the time he used the Strike on my Cyber Dragon next turn, it was all too late.

Current Record: 1-0

Round Two

Unfortunately I was paired against my good friend Ashoka, who was visiting from Melbourne. He was also looking to get his invite today, which could be a struggle with us being paired in round 2.

I also had the heads up that he was playing Blue-Eyes (the same person who lent him the deck gave me my list) but fortunately I would have played the same way game one even if I didn’t know.
Game One

I roll a 12 and go first. Along with a few Metalfoe Shenanigans, I pendulum summon a Jowgen the Spiritualist in Defence. Jowgen has 1300 defense and stops both players from special summoning. Not too impressive, but the Blue-Eyes deck doesn’t have a monster with more than 1300 attack that is able to be normal summoned.

Outside of spell/trap removal, Jowgen is a death sentence for the deck. I wait until my next turn, destroy my own Jowgen with my Metalfoe cards and then attack for game.

Game Two

Ashoka is a smart guy, so I expected Anti-Spell Fragrance in the second match. The card renders all Pendulum monsters useless, unless I could find a Mystical Space Typhoon or Cosmic Cyclone before he found Anti-Spell.

Ash made a pretty impressive board, including a Cyber Dragon Infinity. That had to go, since it would stop any MST or Cyclone effects when he eventually found the Anti-Spell. A one-two combo of Aether banishing + Dark Hole got rid of the Infinity.

Unfortunately, on the next turn Ash was able to make a Number 38 Hope Harbinger and set an Anti-Spell. At that point, not even the Cosmic Cyclone in my hand could help me, since the Hope Dragon negated that effect. Ash had a 3000 strong monster and I couldn’t play any monsters, so we went to game three.

Game Three

After floodgates winning games one and two, Ash and I were hoping for a better game in game three. I opened with a Majespecter Kirin in defense mode and two Metalfoe Counters. At the very least, I wasn’t going to be dead.

Ash went to make a Synchro Summon play and Kirin returned his tuner to hand. In my turn I bounced back the level 8 monster as well.

At this point Ash was running out of options quickly. He later revealed to me that he had sided Dark Hole, which is a perfectly reasonable choice against a deck that played Jowgen. The issue was, I had drawn the exact suite of monsters in my deck which cannot be destroyed by card effect.

Kirin continued to disrupt Ash’s plays until eventually I could push through his life points.

Current Record: 2-0

Round Three

My round three opponent was River, another really cool dude. He actually traded me the Qliphort Monolith that I was using!

I rolled a 10 and went first, totally blind on what he was playing.metalfoesvolflame-tdil-en-r-1e

Game One

I end my first turn with a Cyber Dragon Infinity and 2 Metalfoe Counter. A pretty solid board against unknown decks. River activates a Melody of the Awakening Dragon, which I negated. That left him with 3 cards in hand.

He discarded a White Stone of Legend to summon Galaxy Soldier, adding a Blue-Eyes White Dragon and a second Solider to hand. He then ditched the Blue-Eyes to summon the second Solider and made his own Cyber Dragon Infinity! His Dragon took mine, and he passed.

I decided that I couldn’t let that slide. I pendulum summoned Aether and used his effect to target Cyber Dragon Infinity to attempt to banish it. He obviously negated it, which allowed me to use two Metalfoe Counters to summon two Metalfoe Volflame. I consolidated them into a Big Eye, used it’s effect to take control of his Cyber Dragon Infinity (and mine) and used it to steal his last monster.

Realising he had no cards and I had an active Cyber Dragon, River elected to go to game two.

Game Two

River’s hand in game two was…unfortunate. Blue-Eyes White Dragon decks have a real issue if they are unable to draw any of their enabling cards. You do occasionally get stuck with a hand of un-summonable dragons.

Being a Pendulum deck, it didn’t take much work to put 8000 damage onto an empty board and attack for game.

Current Record: 3-0

Round Four

Looking at the top tables, I was very concerned with the amount of Spell & Trap heavy control/rogue/whatever decks. Metalfoe is pretty good at beating the top decks, but since I hadn’t tested a great deal I wasn’t sure of my game plan for something like Graydle-Kaiju.

Luckily, my opponent in this round was playing Igknights, which was at least pretty similar thematically to my deck, and was unlikely to be running anything too crazy.

Game One

My opponent opened with Royal Magical Library, which gives Igknight decks massive draw power. He also flipped a Tyrant’s Throes, which stops both players summoning Effect Monsters.

This actually hurt my deck a lot more than I thought. Metalfoes are all Normal Monsters, but my more impacting monsters are all Effect Monsters. Also, Igknights have more attack/defense than Metalfoes, so in a fair fight I lose every time.

Game Two

My opponent didn’t open nearly as well as the first game. Although my hand was a bit mediocre, it still had enough big dudes to make “Pend 5, attack” a winning strategy. My opening hand was actually 100% Metalfoe cards. I suppose that was inevitable, and it was still surprisingly playable.

I removed his only big monster, he died shortly after.

Game Three

Oh look, the same hand from the second game! Oh well, I made the best of it, setting a few Metalfoe counters and hoping to get to my big dudes quickly.

My opponent didn’t open nearly as poorly this game. After a very reasonable grind game, I had him on 1300 life points. I made the critical error of leaving a monster in attack position, not really knowing what my opponent’s deck could do. He summoned Utopia Beyond to reduce my attack to zero, and then Utopia the Lightning was able to attack over my monster for a whopping 5000 damage. Beyond went in afterwards for 3000 and that was enough to seal the game.

Current Record: 3-1

Round Five
Normally at this point I would start to tilt after losing to an unknown deck from a stupid mistake. Tilting is dangerous and can lead to further mistakes.

Luckily for me, I was paired against Jordan, a real cool guy who was the perfect counter to the tilting match I had before. Win or lose, I was bound to be in a good mood.

Game One

I end my first turn with a few monsters, a few counters and a searched Maxx C in hand. Jordan, it turns out, is playing a standard Performapal Pendulum deck. He opens Joker and searches Sorcerer. I preempt his play by dropping Maxx C and draw a card when he pends. He searches Turtle/Lizard for some draws of his own.

Sadly for Jordan, leaving an 1800 and 1500 monster on board isn’t a great defense, and I summon a bunch of dudes and apply the hurt.

Game Two

Jordan elects to go first, setting up a reasonable board and activating Secret Village of the Spellcasters. Now both players needed a Spellcaster on board in order to activate spells. This is a problem, since all of my pendulum cards are spells and I only run one spellcaster monster!

I set a monster in defense and pass.

Jordan replaces his own Secret Village with a Sky Iris to generate advantage. I later point out to him that I had no way to clear it, and he could have sat on it for several turns to lock me out of the game. So…lucky for me I guess.

He makes a few moves and goes to attack with some small monsters. It turns out one of the little Metalfoes has 2100 defense, so he ultimately passes without doing any damage.

With Secret Village out of the way, my original game plan of “Summon big dudes, attack the face” is back on, and I do just that to seal the game.

Current Record: 4-1

Round Six

My next opponent, Jackson, is another enjoyable dude. I actually got really lucky all tournament, mostly playing people I knew were cool guys.

It’s the last round, so both of us are very close to our invite.
Game One

Jackson makes pretty standard Blue-Eyes plays, including summoning a Spirit Dragon. In my turn, he tags it out for an Azure-Eyes to avoid the targeting effect of my Majespecter Kirin. I set up some Counters for defense and pass.

On Jackson’s turn, I windmill the Maxx C as soon as he activates Spirit’s effect, and he proceeds to let me draw a bunch of cards to set up some monsters.

As it turns out, letting your opponent draw a bunch of cards is dangerous when they can summon as many monsters as they want, and I promptly pendulum summon many, many creatures to attack his dudes and face for lethal.

Game Two

My score pad for this game is blank, which is usually a sign that one player totally bricked and the game didn’t go for very long. Blue-Eyes definitely has the potential to annoy my deck with Blue-Eyes Spirit Dragon, but any game where I have Jowgen is so heavily swung in my favour that it isn’t reasonable.

In an effort to protect the innocent, let’s just say Jackson played perfectly and put up a good fight, but ultimately lost.

Final Record: 5-1


Hey, 5-1! That’s pretty good!

I ended up making third in the tournament overall, with the top 4 players receiving invites. I also got some great cards from my prize packs, including a SPYRAL Super Agent. If you don’t have them yet, get them.

Overall, the Metalfoe deck performed super well. I have a few changes to make, like adding Raigeki to the side deck and buying two more Cosmic Cyclones to replace the MSTs.

Overall, a fantastic tournament, and an excellent way to re-enter the Yu-Gi-Oh scene. If you are interested in playing Metalfoe yourself, check out the deck profile below!

As always, if you are looking for a place to test our your own skills, you can find your local tournament here: http://www.yugioh-card.com/oc/

44 Card Metalfoe Control feat. No Gofu

3 x Metalfoe Goldriver
3 x Metalfoe Steelen
3 x Metalfoe Silverd
3 x Metalfoe Volflame
1 x Luster Pendulum, the Dracoslayer
1 x Majespecter Kirin
3 x Majespecter Raccoon – Bunbuku
3 x Jowgen the Spiritualist
1 x Rescue Rabbit
2 x Archfiend Eccentrick
2 x Aether, the Evil Empowered Dragon
1 x Qliphort Monolith
1 x Qliphort Scout
2 x Maxx ‘C’
3 x Retaliating ‘C’

3 x Summoner’s Art
3 x Pot of Desire$ $$$
2 x Painful Decision
1 x Metalfoe Fusion

3 x Metalfoe Counter

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