Yu-Gi-Oh! – Code of the Duelist

The exciting world of Link Summoning is finally upon us. If you haven’t already, you should definitely watch our excellent video explaining some of the neat new things you can find in Code of the Duelist!

For those of you who just want the highlights, read on for a quick guide to the first set of the Link Summoning era.


Other than the three released in the Link Strike Starter Deck, Code of the Duelist is our first taste of real Link Monsters. Given that the new rules impact most decks in one way or another, you will definitely want to hold on to any Link Monsters you pull from your packs. Not all of them are incredible right now, but some of them are more generic than you think.

Rather than requiring “Archetype name” monsters, most only need a Normal monster, or some number of Effect monsters, or monsters with different types and attributes. All of these cards could potentially slot into other decks further down the line.


With most players scrambling to have something playable for the LLDS tournaments this weekend, you will see the majority of duelists gravitating towards just fixing up older decks to work in the new format (like Zoodiac feat. Missus Radiant) or using decks that can ignore the rules (True Draco).

That being said, World Chalice and Trickstar decks are both worth a look. They are full of neat, interesting cards and have the advantage of being designed with Link Summoning in mind. You shouldn’t have to work too hard to get them playable, and they seem like a lot of fun.


Taking a look back at early Xyz support, it’s pretty safe to say that a lot of people underestimated some cards. The examples that come to mind are Tour Guide from the Underworld, and Number 11: Big Eye.

On release, Tour Guide wasn’t a significant card. There wasn’t anything exciting to do with two level 3 monsters that had negated effects, and people just didn’t click that the new mechanic that relied on overlaying two monsters of the same level would ever be a thing.

Big Eye was strong, but when would I ever invest two (at the time, probably tribute summoned) monsters into making him? Then they printed Dragon Rulers, which did nothing except spew an endless horde of level 7 monsters for free.

I can’t promise you Firewall Dragon or Rescue Ferret will ever be insane, but I would say that picking them up at $35-50 dollars is a lot safer than waiting until they are $90+.


Sometimes Yu-Gi-Oh sets can be super top-heavy. All of the secrets are crazy insane and everything else is not so great. Code of the Duelist is not like that. Back to the Front (Rare) is, for the most part, a strictly better Oasis of Dragon Souls, or copies 7-9 of Call of the Haunted.

Heavy Storm Duster (Super Rare) is a much better Dust Tornado, or a Twin Twisters that you don’t have to discard for. You don’t get a Battle Phase, but nothing stops you flipping it in your opponent’s End Phase and going ham on them next turn.

Revendreads are potentially broken once they get a few more cards, but at the moment the “Dante” of the archetype, Slayer, is a rare. I’d probably get three of those if I were you.

In all, Code of the Duelist is a super interesting set, even if it doesn’t have the power level of say, Maximum Crisis. Early sets in an era are often a bit softer on the core mechanic, but there are definitely some gems in here for both the budget and experienced player.

Code of the Duelist is available right now! If you are looking for someone to play with, you can find local stores at http://www.yugioh-card.com/oc/events

Liked it? Take a second to support ATGN on Patreon!

Leave a Reply