This season of PPTQs is modern and, while I do write about it quite a bit, modern is not one of my favourite formats so I have not been looking forward to this season at all.
We were lucky enough to be given the latest Planeswalker decks from Wizards of the Coast and we decided to battle them against each other to see who would reign supreme.
Some people, in the pursuit of realism, logic or other things, sometimes forget a tabletop RPG is just that, a game.
If you ever get the chance then I can't recommend team sealed highly enough, being able to play magic with your friends is incredibly fun.
Wizards has announced the third standard banning in just a matter of months and hopefully this is the final one for a LONG time.
I do not claim to be an audiophile or even someone who knows much about music at all. But I know what I like, and I know what will suit a role playing game.
One of the big draws of modern is just how many decks are viable and capable of winning, this has led players to come up with some incredible combo decks, in this article we are going to
Control decks are few and far between in modern, with such a wide and diverse format it is hard for control decks to have all the right answers.
Modern is a very fast format lately so the midrange decks look a bit different to the ones you may be used to seeing in standard.
Recently there were two big bannings in the format so most players are still trying to adjust and work out which deck is going to be the dominant deck. I am going to discuss just a few