I do not claim to be an audiophile or even someone who knows much about music at all. But I know what I like, and I know what will suit a role playing game.
One of the big draws of modern is just how many decks are viable and capable of winning, this has led players to come up with some incredible combo decks, in this article we are going to
Control decks are few and far between in modern, with such a wide and diverse format it is hard for control decks to have all the right answers.
Modern is a very fast format lately so the midrange decks look a bit different to the ones you may be used to seeing in standard.
Recently there were two big bannings in the format so most players are still trying to adjust and work out which deck is going to be the dominant deck. I am going to discuss just a few
We are all excited to get into the new set. I've been looking over the spoiled cards, and I can't wait to play with all the new cards.
Over the past week or so, I've been playing around with some ideas for Aether Revolt standard, and I'm pretty excited. Today I have a very brief article with the first of two ideas I've been toying
In this chapter I plan to explore the use of miniatures within role playing, look at some pros and cons and possibly offer some insight if those new to role playing wish to utilise miniatures.
When I say realism, I mean to what degree the GM wishes the game world to reproduce the real world.
Rough Times Ahead It’s modern season once again, but I’m not loving the format as much as I used to. Modern used to be really diverse with many different strategies all being viable, but lately it seems