Role Playing Archive
Some people, in the pursuit of realism, logic or other things, sometimes forget a tabletop RPG is just that, a game.
The roleplaying hobby has been with us long enough now that we have begun to lose some of its pioneers, which turns its history into both legend and legacy. It's no wonder that there have been a
What can make any tabletop RPG better? Immersion. And what helps increase immersion. Feelies and extra bits. All of them. Forever.
And that gives me an opportunity to rave about my own personal favourites, drawing some attention to some of those which didn't even make it to the finalists.
I do not claim to be an audiophile or even someone who knows much about music at all. But I know what I like, and I know what will suit a role playing game.
I held off on backing to see if or how many stretch goals were met. So far, two additional sets of dice, Nyarlathotep and Azathoth, have been unlocked. Hastur is the next in the line, and Cthulhu
Yawning Portal is a hardback anthology of seven previously released modules (though technically Against the Giants was originally three modules, so you could say nine,) each updated to D&D5 and given fresh artwork and maps.
But players can't help but want to be special, and some jerk at your table will want to play some bloody weird race from a setting book that has just been released.
In this chapter I plan to explore the use of miniatures within role playing, look at some pros and cons and possibly offer some insight if those new to role playing wish to utilise miniatures.
I am done with crowdfunding.