Some people, in the pursuit of realism, logic or other things, sometimes forget a tabletop RPG is just that, a game.
I do not claim to be an audiophile or even someone who knows much about music at all. But I know what I like, and I know what will suit a role playing game.
In this chapter I plan to explore the use of miniatures within role playing, look at some pros and cons and possibly offer some insight if those new to role playing wish to utilise miniatures.
Not word-for-word, but an actual event; me having to read my kid
When I say realism, I mean to what degree the GM wishes the game world to reproduce the real world.
I always like to include a little humour in my games, where appropriate, to liven things up.
A role playing game is a fluid thing, able to be morphed, controlled, or shaped into any number of different things, for different people and their needs.
I cannot count the amount of 'campaigns' I've joined, only to have fail or peter out in some fashion, never getting properly off the ground.
So I thought I would share my ideas on the subject of Horror within a role playing game and the complications that it brings, because it is truly trickier than one might suspect.
First off, I am going to tell a tale, it won't be too long.