Dungeons & Dragons Archive
Next weekend (June 3rd and 4th 2017) will see Wizards of the Coast celebrating Dungeons & Dragons by hosting a two-day Twitch stream event - Stream of Annihilation.
We're three hours into 1980's Hidden Shrine of Tamoachan when the bard realises he's in serious trouble. The penny has finally dropped as I've reached for the Players Handbook and started reviewing the rules on character death.
A second Goblin rounds the corner, and then a third. You begin to realise that there is a reason why no one has returned from the Dungeons of Infinity.
I do not claim to be an audiophile or even someone who knows much about music at all. But I know what I like, and I know what will suit a role playing game.
Yawning Portal is a hardback anthology of seven previously released modules (though technically Against the Giants was originally three modules, so you could say nine,) each updated to D&D5 and given fresh artwork and maps.
If you're starting to get bored of the Unearthed Arcana experiment into creating new class archetype options then you're in good company because the designers seem to be of largely the same disposition. Even they've lost momentum
Unearthed Arcana are now two thirds of the way through supplying optional archetypes for the base Classes. Do we start using them now, or wait until they're all released? After all, surely it's better to have all
But players can't help but want to be special, and some jerk at your table will want to play some bloody weird race from a setting book that has just been released.
In this chapter I plan to explore the use of miniatures within role playing, look at some pros and cons and possibly offer some insight if those new to role playing wish to utilise miniatures.
I don't think Legendary Wrestler is a bad supplement, yet I wouldn't recommend it as a fix for the grappling rules issues in D&D5. But I don't think it actually wants to fix anything at all, really;