Some people, in the pursuit of realism, logic or other things, sometimes forget a tabletop RPG is just that, a game.
The roleplaying hobby has been with us long enough now that we have begun to lose some of its pioneers, which turns its history into both legend and legacy. It's no wonder that there have been a
What can make any tabletop RPG better? Immersion. And what helps increase immersion. Feelies and extra bits. All of them. Forever.
I do not claim to be an audiophile or even someone who knows much about music at all. But I know what I like, and I know what will suit a role playing game.
Yawning Portal is a hardback anthology of seven previously released modules (though technically Against the Giants was originally three modules, so you could say nine,) each updated to D&D5 and given fresh artwork and maps.
D&D Beyond is a web-based app offering a bunch of digital tools to help run and manage your game. The beta test is currently available for free and is being released in three phases.
Unearthed Arcana are now two thirds of the way through supplying optional archetypes for the base Classes. Do we start using them now, or wait until they're all released? After all, surely it's better to have all
But players can't help but want to be special, and some jerk at your table will want to play some bloody weird race from a setting book that has just been released.
In this chapter I plan to explore the use of miniatures within role playing, look at some pros and cons and possibly offer some insight if those new to role playing wish to utilise miniatures.
I don't think Legendary Wrestler is a bad supplement, yet I wouldn't recommend it as a fix for the grappling rules issues in D&D5. But I don't think it actually wants to fix anything at all, really;