Salt and Mines at GP Melbourne

As many Magic players know, Grand Prix provide a unique experience. A hall full of hundreds – if not thousands – of people whom you haven’t met, decks and formats you’ve never seen, and vendors, pros, spoilers and artists combine to give the event the feeling closer to that of a convention rather than a large tournament.
However, for many, GP Melbourne was a disaster. I’m not talking about the percentage of Eldrazi decks in the room, but the organisation of the event by ‘Chainlinks‘.
The events began on the Friday before the main event: a last chance to get your byes, get your cards, get your head in the game, and get a feel for the field. Players were forced to stand out in the brisk Melbourne morning for 45 minutes longer than advertised while waiting for the organisers, but when 9:45 came, the hall filled with the press of over 500 people trying to register for their byes, side events and ID tags which contained their winnings for the weekend.
At the time of opening, the front desk was manned by a single judge taking side event registration and the line quickly ringed the inside of the hall. By 12PM, they had achieved maximum efficiency for the day and the line for non-VIPs was reduced to a 90 minute wait.
Many of the players in the first few hours had to sullenly leave the line and rejoin the rear upon finding that the tournament organiser had neglected to establish EFTPOS capabilities or stock the hall with one or more ATMs, forcing players without cash to embark on a 20 minute round trip to a fuel station. Only the artists and vendors brought EFTPOS machines.
The artist and vendor area was incredibly well organised, with ample table room for both parties. RK Post, Ryan Yee and Luis Lasahaido seemed to be in great spirits and were amazing personalities to meet. It was great to be able to share a joke or a story with an artist as they signed your precious cards and to hear their tales of the day and of their art.
Once players had braved the registration line and their grinder or side event had fired, they were faced with another problem inside the events themselves. Seating space was abysmally scarce on day one and only got worse as the hall filled with other events and spectators. At one point, a grinder was held up from beginning because a player flat out refused to play in the small space they were given.
It is quite possible that the ‘Stitcher Geralf’s Lab Escape Room’ that Wizards had stationed at the event had cut into a significant portion of the play space, but the reality is that this was another example of poor planning by the event coordinator.
It was not all doom and gloom, though. Notably, throughout the weekend, Chainlinks had placed at least three water stations on each wall. These were always well stocked, and players found it amazingly helpful to be able to walk a few steps out of the way to refresh themselves after a hard match.
Much to the confusion of the unregistered players, registration for the main event was to begin at 4PM on the Friday. This meant that players wanting to grind for byes had no way of knowing if they’d make the main event, especially given that there were only 150 slots remaining.
Day One of the main event began as it always does, with a shockingly early morning and a player’s meeting at 9AM. Again, the cold Melbourne mornings greeted the players as they made their final tweaks, copied their decklists and wished their friends and teammates good luck and good topdecks. Chainlinks had rented a second, smaller hall for the comfort of the 1105 competitors, side events and spectators.
“Seating for the players meeting has been posted at the front of each hall” came the call across the PA and players filed into the main hall to find their seats. And then abruptly stopped. The seatings, all 1105 of them, had been placed in a location between the two entries, causing a massive traffic jam which led to a half hour gap between seating being posted and the beginning of the meeting. This trend continued throughout the day despite the main hall pairings being moved to outside. By the time that round 4 had come and gone, the tournament was over an hour behind schedule.
Many Grand Prix these days are transitioning to some form of electronic pairings. Most common is to post pairings and seatings online or to produce a cheap and simple app which players can download. By implementing such a system, Chainlinks would have reduced player frustration significantly and would have had the event run closer to the schedule they and the players had expected.
During the second round, side event tables were being cleared to make room for the influx of players with two byes. Players were quite surprised to see Hélène Bergeot, Director of Organised Play for Wizards of the Coast, also moving chairs and tables. While Ms Bergeot gained infinite respect from me for this, the fact is that she should not have had to perform the duties of a member of staff hired by the Tournament Organising entity.
Also during this round, the familiar call of “Judge” was heard. While not unusual in itself, the judge call caused a large amount of talk in the hall. A player had purchased the VIP package which had included a fresh pack of sleeves for use in the main event. The player had found at some point in the game that their Huntmaster of the Fells flipped face could be seen through these sleeves. The judge was forced to issue a game loss for marked sleeves and, on appeal, the head judge was forced to uphold the ruling. The player was told that taking the issue to the tournament organiser was the best course of action, but the ruling could not be overturned, no matter how unfortunate it was.
From this point, the only debacles were the seating space and time for rounds to begin, which reduced as more and more people dropped from the event.
The top 8 of the event was similar to what players have come to expect in this ‘Eldrazi Winter’, with three Eldrazi Decks (two UW, one GR), three Living End, one Melira Combo and one Zombie Infestation (a list similar to Raph Levy’s as piloted artfully by Jason Chung).
In the finals, David Mines of Brisbane took down Maitland Cameron of Victoria with what one spectator quipped were “The sickest rips [he’d] ever seen”, rolling removal into Reality Smasher, into Drowner of Hope to take down his mirror opponent.

No love lost between these (Eldrazi) Titans. 1st – David Mines (left) and 2nd Maitland Cameron (right)
During the final match, in the sideboard period between games two and three, a scream was heard from amongst the crowd. We all turned, rather alarmed to find two people embroiled in a game of Magic, rather than the violent scene such a scream usually precludes. As it turns out, the table was a game from the Chaos Sealed event, and one player was trying to avoid losing his bomb to a Red-Hot Hottie. A judge asked them to quiet down, to which the screamer replied “But judge, its Comp REL, we have to do what it says on the card”. A great bit of banter that really showcases the lighter side of this great game.
If there was one word to describe the weekend’s experiences, it would be ‘disorganised’. There were very few massive errors throughout the piece, but the smaller annoyances added up to frustration for many players. Without a review of policy and implementation for Chainlinks, it will be difficult for them to continue in the tournament organisation business.


Having been to the GP in Melbourne two years ago it’s interesting to contrast the two.
Main event attendance was up (i think 900ish last time) and even then it was tight. I have a photo from this weekend of one of the guys i know having a discussion (and penalty) with judges after getting cards mixed into another players deck because of the tight space. The two rooms just aren’t big enough for the GP and side events and artists/vendors although there is an extension being built on the same level so this may come into use next time.
Geralfs room certainly cut into space but the main event station was down there as well where last time it was crammed into what was the side event station. The space issue is hardly entirely Chainlinks fault but certainly something they or the next company needs to learn from as i can’t see these events shrinking in the future,
I overheard the judge who was looking after side events on Saturday say he had 13 events on the go at one point and it was a puzzle getting timely seating for players and confusing for players waiting for events to fire (i read lately of someone in the states using the buzzers that you’d get in a bistro to call players which seems like a good idea).
I’ll point out that the last Melbourne GP had the mat “fiasco” where playmats for registered players ran out. I was 2 players away when they said they had no more after waiting in a line which snaked in from outside the building. Chainlinks method was much better and took the strain off the morning registration rush. Their ticket system for prizes seemed to work well although there was a delay in getting results onto their system meaning we walked away with unspent tickets.
Eftpos/cash machine was an issue last GP so there’s an opportunity for someone. The coffee cart up on the balcony was good thinking on the tennis centres part.
It’s an interesting weekend where if you’ve played in a few stores means you’ll bump into people you haven’t seen for years as well as the usual suspects, There’s all flavours of Magic being played, Melbourne town is a short tram ride away, the venue itself is big enough outside although we’ve been lucky with good weather for the last two GP’s. Thanks to the judges and staff from Wizards like Helen and the organizers who work pretty hard to make it happen for us.
I hear the buzzers aren’t that great as peoples expectations of their range is much greater than they really have.
As someone who worked in the background of this; I can cough up the following information to compliment this article.
The biggest problem with the event was that the original expectation wasn’t for any more than roughly 600 players, but upon pre-reg hitting 900-1000 it was already bigger than ‘Chainlinks’ had prepared for in other Asian territories. They didn’t expect it to be any bigger than the previous events they had been involved in. Thus, the venue limitations were due to this factor alone when it came to space… it became about trying to fit in the other 200-400 people throughout the weekend; not only for the main event; but the many side events that fired throughout the weekend.
The ID Tags were problematic because the cards were left incompatible with the tech used, and a decision was made at 6am to re-code the software used so that the hardware would be compatible; a nowhere near perfect solution especially when the coders were already exhausted from travel and early setting up for the event. Another peeve was not having enough staff to handle the enquiries, but I completely understand that… more could have been done; but I don’t think Chainlinks were completely prepared for that either (especially when the card system wasn’t working).
I can’t speak much about the EFTPOS machines, Ryan’s machine was incompatible with Australian cards for whatever reason… the other two didn’t have machines. The closest ATM was the one at Gate 2 at the MCG… but it was still a bloody long walk to make it there.
The Water Stations were provided by the Melbourne Park staff, of whom were absolutely amazing. The GPT Grinders were crazy in regards to trying to grab byes… I think the intention was there to have pre-regged players trying to grab some byes in the lead up to the main show as opposed to unregistered players. as for the second room next to the main event; this was done prior to the event and was set up ahead of time… but not utilized until days 2+3 of the main event… unsure why they didn’t utilize it for day one.
The pairings system was organized wholly by Wizards of the Coast and associated Judges… unsure why an electronic method wasn’t put in place between discussions of WOTC and Chainlinks.
I can tell you that the volunteer staff from Wizards, some local and others not, were working extremely hard upholding the professionalism of WOTC when working alongside Chainlinks Staff (and contractors… and contractors of contractors… whilst I can’t say exactly how this happened… I only know that this was mentioned by one staff member on day 3). The Volunteer staff were there at 6 every morning, moving tables, preparing product, checking the warehouse, and generally putting in their ability to help out staff and judges throughout the weekend… and it was unfortunate that alongside the judges; the compensation for being there that weekend was ill other than $30 a day for 6am-9pm+ three nights in a row, 2 boxes of boosters, 4 playmats, and a Saturday night cheap meal and a drink (supplied by the wonderful WOTC Staff)… there was meant to be catered meals all three days, but it never came… which left a bitter taste in the mouths of many hard-working volunteers and judge staff throughout the weekend. Without all these amazing people; this event wouldn’t have gotten off the ground.
Regarding the Judge rule; it was a common note in the VIP room that the Judge should have offered the player a chance to change sleeves before issuing a game loss. It’s unsure why this happened as it’s also mentioned in the Judge Guide, even in Comp REL matches. The other problem was that the Judges and event organizers allowed Good Games, who was the retailer offering free sleeves and other tournament materials to bigger purchased to continue selling a product which was inferior in quality at an REL Event… if the product was no good to players, why should it still be on sale?
The other side to the above is this; why was the player using flip cards in Sleeves that they surely must have noticed were opaque somewhat? I use the same sleeves because I love the matted look and quality of them… I also run a flip card; but I substitute it for the check-list card and only bring the actual card out as the reference whilst cast/in play. So really, we can look at this from two different perspectives. It’s unfortunate a player took a game loss, but the Judging staff made the decision for the benefit of the overall event.
There was another issue, where cards often went missing from players during events, or after; This includes periods where specific players were targeted and cards worth hundreds; or thousands went missing throughout the event (including entire decks). All I know is that nobody dealt with this in a timely manner, security staff only checked the tapes the day following the event and by then figuring out who, where, what and why may not be able to have been established; I certainly hope for the players involved that they were able to find out who stole their cards and were able to get their stuff back (including things that any store would have found suspicious to be offered to them at the weekend)… regarding players involved in the suspected thefts; I hope they are banned from attending DCI events in the future as it’s those people who taint otherwise amazing events as this.
That’s a lot of really interesting information. Thanks for the insightful post Lukas.