Hello ladies and gentlemen, Harrison here with another Magic: The Gathering deck tech for you. Last month, some of you may have noticed that Grand Prix Brisbane was held in our fine city, and you can read Connor’s event report here and watch our video coverage of the finals here. I personally ended the day on a 10-5 record, earning me the 106th spot out of the 981 players, just one match win short of leaving the hall with more money than I came in with. While this is the best result I have picked up at a large-scale competitive event, I think I can do better. Here, I would like to share the deck I took along to the GP, and the improvements I have made since.
If he isn’t played by Dwayne Johnson in the MTG movie, we riot.
A lot of the time, taking GB Tron into a game of Modern is a lot like bringing a gun to a knife fight. In a absolutely unfair number of games you just run a Karn, Liberated or Wurmcoil Engine or World Breaker out on turn 3 and win. The consistency and explosive power of the deck is what initially drew me to the archetype, but it is not without its flaws.
You rarely do anything impactful before turn 3, and struggle against other non-interactive decks such as Ad Nauseum Combo or Cheerios. Also, your games against aggressive decks are often very swing-y, and usually come down to who won the dice roll. With that in mind, I made some changes to the list
+4 Walking Ballista
+2 Fatal Push
+1 Collective Brutality
+2 Blooming Marsh
-1 Relic of Progenitus
-2 Warping Wail
-1 Oblivion Stone
-1 Wurmcoil Engine
-1 World Breaker
-1 Ugin, the Spirit Dragon
-1 Ulamog, the Ceaseless Hunger
-1 Ghost Quarter
+2 Warping Wail
+1 World Breaker
-1 Collective Brutality
-1 Fatal Push
-1 Relic of Progenitus
*KERCHUNK* *WHISTLE* * THUNK* UUUUUUGH…
Walking Ballista is a very powerful addition to Tron decks. Not only is it a decently sized creature once you pump enough mana into it, but it provides you with fantastic removal against X/1 creatures, such as Affinity. Plus, at 8 or more mana you can use the Ballista to trigger your Sanctum of Ugin.
GB Tron is a very powerful and explosive deck, but occasionally suffers from brick hands where you either have the pay-off and not enough mana, or all of the mana and nothing to do with it. So how do we fix that issue?
ENTER THE ELDRAZI!
Much like previous Modern formats, if you can play Eldrazi creatures, you should. By removing the coloured mana and replacing it with Eldrazi Temple and a suite of powerful colourless cards, you give yourself a much stronger midrange game, as well as an improved combo matchup.
Show up, exile two permanents, leave.
Eldrazis add several very powerful interactions to the standard Tron deck. The first is the suite of creatures, starting at Matter Reshaper and ending at Endbringer (Ulamog, the Ceaseless Hunger is more of a force of nature than a creature). You can still do ridiculous things with large amounts of mana, and Temple reduces your reliance on assembling Tron by allowing you to accelerate your creatures.
As well, Chalice of the Void is quite good. Locking combo decks such as Cheerios out of the game is fairly powerful, and the hand attack provided by Thought-Knot Seer does a great job of improving your worst matchups.
Thanks for reading ladies and gentlemen, and remember that 1 plus 1 plus 1 equals 7.