Legacy Tuesday Brewsday!

Legacy Tuesday at Good Games in Brisbane continues to steam on with no signs of slowing down. To celebrate this most excellent format, GG recently hosted its first Legacy Tuesday Brewsday. The city’s most accomplished (if demented) deckbuilders assembled to show off their creations. Here is selection to whet your appetite:

 legacy potoo


David Brotchie



Main Deck:
3 Emrakul, the Aeons Torn
4 Metalworker
3 Wake Thrasher

4 Basalt Monolith
4 Grim Monolith
4 Intuition
4 Lotus Petal
3 Mox Diamond
3 Muddle the Mixture
4 Power Artifact
4 Staff of Domination
3 Stroke of Genius

4 Ancient Tomb
4 City of Traitors
9 Island

3 Chalice of the Void
4 Flusterstorm
4 Force of Will
4 Trinisphere

‘The Brotch’ knows how to brew and this monstrosity is his magnum opus! The aptly named, Power Artifact, is the V12 gas guzzler under the hood. Suiting up a Monolith generates infinite mana for the usual nonsense like Emrakul and Staff of Domination; and… Wake Thrasher?! Yeeeesssssssss!

wake thr



Mason Slide
Izaak Mason


Main Deck:
2 Eternal Dragon
4 Eternal Witness
1 Thragtusk

4 Astral Slide
4 Brainstorm
1 Decree of Justice
3 Force of Will
3 Miscalculation
4 Renewed Faith
2 Spell Pierce
4 Supreme Verdict
3 Swords to Plowshares

2 Flooded Strand
1 Forest
1 Island
1 Karakas
4 Misty Rainforest
2 Plains
2 Savannah
3 Secluded Steppe
3 Tranquil Thicket
1 Tropical Island
1 Tundra
2 Windswept Heath

1 Blade Splicer
1 Cursed Totem
2 Detention Sphere
2 Disenchant
1 Enlightened Tutor
1 Ensnaring Bridge
1 Flusterstorm
1 Force of Will
1 Pithing Needle
1 Rest in Peace
1 Sower of Temptation
2 Swan Song

Everyone knows that old school is best school, and Izaak knows that there ain’t no old school like Astral Slide! Yep, check out those super-sweet Onslaught block staples like Renewed Faith and Miscalculation. But Izaak is not averse to adding more recent bombs to his venerable brew. Once the terror of standard, the boss of all 5 drops, Thragtusk, is here to stomp on the puny 1 and 2 drop spells of legacy!




Rising Waters Delver
Chris Hatch


Main Deck:
4 Delver of Secrets
3 Rootwater Thief
3 Waterfront Bouncer

4 Brainstorm
4 Counterspell
3 Daze
1 Foil
4 Force of Will
2 Mana Leak
2 Propaganda
4 Rising Waters
3 Spell Pierce
4 Surgical Extraction
1 Thwart

10 Island
4 Mishra’s Factory
4 Misty Rainforest
2 Wasteland

2 Arcane Laboratory
2 Boomerang
2 Energy Flux
2 Llawan, Cephalid Empress
2 Phyrexian Revoker
1 Propaganda
2 Ratchet Bomb
2 Telepathy

Hatch’s brews are renowned for innovation and mind-bending tactics. If there is one thing Delver decks like to do, it’s to play lots of 1 mana spells. The problem arises when your opponent starts to play greedy 2 and 3+ mana spells! Hatch has solved this problem with Rising Waters, a pseudo-stasis effect that punishes expensive spells. Of course no Hatch-brew would be complete without a couple of old school, disruption creatures. Waterfront Bouncer and Rootwater Thief? Sign me up!




Timmy Brew 5000
Tim Collings


Main Deck:
4 Dark Confidant
4 Jagged Poppet
4 Magus of the Moon
4 Prophetic Flamespeaker
4 Simian Spirit Guide

2 Bitterblossom
4 Chalice of the Void
4 Chrome Mox
4 Lotus Petal
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
2 Umezawa’s Jitte

4 Badlands
4 Bloodstained Mire
4 Gemstone Caverns
1 Mountain
4 Swamp

3 Blood Moon
2 Dismember
1 Dystopia
4 Hymn to Tourach
1 Jaya Ballard, Task Mage
4 Leyline of the Void

They say turn 1 is the make-or-break turn of Legacy. Timmy has taken this notion to heart with a deck that often starts turn 1 on turn 0 (Thanks to Gemstone Caverns). This brew tries to power out a big, game-winning spell on turn 1 like Magus of the Moon, Chalice of the Void or… Jagged Poppet?! Zomg, that’s genius!




Deceit Blade
Jonathan Winter


Main Deck:
1 Baleful Strix
4 Disciple of Deceit
3 Grand Architect
4 Judge’s Familiar
4 Martyr of Frost
1 Molten-Tail Masticore
3 Ninja of the Deep Hours
4 Sky Hussar
3 Stormscape Apprentice

4 AEther Vial
4 Daze
4 Force of Will
1 Springleaf Drum
1 Sword of Body and Mind
1 Sword of Fire and Ice
1 Umezawa’s Jitte

3 Flooded Strand
3 Island
3 Polluted Delta
4 Tundra
4 Underground Sea

1 Blue Elemental Blast
1 Chain of Vapor
1 Dismember
1 Echoing Truth
1 Hurkyl’s Recall
1 Skaab Ruinator
1 Snapback
1 Spell Pierce
1 Spell Snare
1 Stifle
1 Submerge
1 Surgical Extraction
1 Swords to Plowshares
2 Vedalken Shackles

I profess to be nothing if not a brew-tragic. This latest pile borrows Greg Hatch’s Martyr/Hussar engine and mashes it with a Disciple of Deceit/Grand Architect engine to set up an equipment based endgame… engine. Stoneforge Mystic is so passé! Also, the miser’s Springleaf Drum really ties the deck together.




Savage Beating
Charlie Donaldson


Main Deck:
4 Birds of Paradise
4 Bloodbraid Elf
4 Deathrite Shaman
3 Eternal Witness
4 Kird Ape
2 Scavenging Ooze
4 Shivan Wumpus
1 Thrun, the Last Troll

1 Abrupt Decay
1 Beastmaster Ascension
1 Green Sun’s Zenith
4 Lightning Bolt
4 Savage Beating
1 Sylvan Library

1 Bayou
2 Bloodstained Mire
3 Forest
2 Mountain
2 Stomping Ground
1 Swamp
2 Taiga
2 Verdant Catacombs
3 Wasteland
2 Windswept Heath
2 Wooded Foothills

2 Boiling Seas
2 Flashfires
2 Nature’s Claim
3 Pithing Needle
2 Pyroblast
3 Relic of Progenitus
1 Umezawa’s Jitte

 A good brew doesn’t always need intricate interactions and colourful combos to make a bold statement. Sometimes a Savage Beating is the best rogue strategy and Charlie took the opportunity on Brewsday Tuesday to lay waste to unsuspecting opponents with mid-combat 7-mana instants. Also your argument is invalid because Shivan Wumpus!




Problem? Stick
Jack Walton


Main Deck:
2 Phyrexian Dreadnought

4 Accumulated Knowledge
4 Brainstorm
4 Enlightened Tutor
3 Final Fortune
4 Isochron Scepter
3 Lightning Bolt
4 Lightning Helix
3 Orim’s Chant
1 Solitary Confinement
4 Sundial of the Infinite
1 Swords to Plowshares

4 Ancient Tomb
4 Arid Mesa
2 Island
1 Mountain
2 Plains
1 Plateau
4 Scalding Tarn
1 Temple of Enlightenment
1 Temple of Triumph
1 Tundra
2 Volcanic Island

4 Stifle
1 Noxious Revival
2 Phyrexian Dreadnought
2 Red Elemental Blast
2 Supreme Verdict
2 Swords to Plowshares
2 Wear // Tear

Jackyboy has been known to troll the Legacy format from time to time. Ok, ok; most of the time. This brew is right out of the top drawer of spicy, awesome/annoying combo strategies. Scepter/Chant is old school fun and games. But what about Final Fortune/Sundial of the Infinite shenanigans? If all else fails, a solid beating with everyone’s favourite 1 mana 12/12 trampling monster is a fine back up plan. If a broken spell has a dire drawback, just cheat it away with Sundial!



Thanks for reading and don’t forget you can keep up-to-date each week with the Legacy events at Good Games Brisbane in our own ATGN forums here.

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One Comment
  1. Dan
    June 5, 2014 | Reply

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