Hello ladies and gents, Harrison here with another Magic: The Gathering article for you! Now, our under-rock dwelling brethren aside, you may have noticed that players now have their hands on the latest set from Wizards, Eldritch Moon. We here at ATGN were lucky enough to take part in a media early release event (which you can read about here), and while sitting on a plane back up to Brisbane I was already starting to put some decklists together. And here for you I have four lists that I am considering for this Standard season, ranging from ones which have barely been affected by EMN‘s release, all the way up to a list that didn’t exist a week ago.
1: RW Eldrazi
Dis place, dat place, every place!
With the minimum impact from EMN, RW Eldrazi plays off of the power inherent in not paying coloured mana. At it’s core, this deck is an Eldrazi Displacer deck. It tries to leverage the power of the enter-the-battlefield triggers of Thought-Knot Seer and the Dead Parents (AKA Pia and Kiran Nalaar) alongside the format-warping strength of Reality Smasher. The EMN additions, Hanweir Battlements and Hanweir Garrison, provide some additional power to late game top decks, as well as an alternate win-condition similar to that provided by Westvale Abbey, while being a little bit easier for this deck to achieve.
2: Grixis Harmless Pact
Adorable. And lethal. Lethorable!
While it does suffer from a weakness to the ever popular Dromoka’s Command, nothing feels better than telling your opponent that they have to lose the game. Outside of the five-card Pact package(Pact-age?), GHP plays just like a Grixis control deck. All of the creatures provide great value, the planeswalkers can take away games and you have a decent mix of removal to answer just about everything your opponent can throw at you. Chucking a two card win condition into a control deck worked for Splinter Twin, why not try it in Standard?
3: Mono-White Humans
First AND Second place, Miss Innistrad 2016
Pulling together a collection of some of the best rares and mythics available in Standard, Mono-White Humans is capable of attacking on a few different angles. On the one hand you have the blistering starts that Human decks are capable of, with Town Gossipmonger and Thalia’s Lieutenant pushing out massive damage quickly. The fast starts are backed up by some decent, some okay, some alright midrange angels in Archangel Avacyn and the new Wonder Twins, Gisela, the Broken Blade and Bruna, the Fading Light. Add in a minor theme of lifegain to enable Lone Rider to transform into a complete monster of a card, and you have a very robust and angry deck.
4: UW Spirits
It’s like catching Pokemon, but with a lantern. And it’s spells. Actually it’s nothing like Pokemon.
A card that has been on everybody’s radar since it was spoiled, Spell Queller is a powerhouse of a Spirit. With the potential to lock out some of the strongest plays in Standard (Think Collected Company, Gideon, Ally of Zendikar and Languish at a minimum) backed up by some great protection, both on bodies (Mausoleum Wanderer, Rattlechains, Selfless Spirit) and counterspells, you can very quickly stop your opponent from doing anything meaningful. With almost every card in the deck being playable at instant speed, you’ll have powerful and flexible options at every point in the game.
Honourable Mention: Bant Enchantments
And in 984 years, they’ll put an amusement park on there too!
An archetype I have not yet had the time to put a list together for, Bant Enchantments is one that I am very excited to play with. With the universal removal of Imprisoned in the Moon (as well as absolutely stunning flavour), and the soft lock created by Lunar Force and Starfield of Nyx, Bant Enchantments has the potential for some very irritating wins.
So that’s it for decklists from me ladies and gentlemen. I am very excited for what Eldritch Moon will do for the Standard format. What are you working on? Talk to you next time.