Four New Brews For Eldritch Moon

Hello ladies and gents, Harrison here with another Magic: The Gathering article for you! Now, our under-rock dwelling brethren aside, you may have noticed that players now have their hands on the latest set from Wizards, Eldritch Moon. We here at ATGN were lucky enough to take part in a media early release event (which you can read about here), and while sitting on a plane back up to Brisbane I was already starting to put some decklists together. And here for you I have four lists that I am considering for this Standard season, ranging from ones which have barely been affected by EMN‘s release, all the way up to a list that didn’t exist a week ago.

1: RW Eldrazi

Maindeck (60)
Hedron Crawler
Eldrazi Displacer
Matter Reshaper
Hanweir Garrison
Thought-Knot Seer
Pia and Kiran Nalaar
Reality Smasher
Chandra, Flamecaller
Declaration in Stone
Warping Wail
Battlefield Forge
Needle Spires
Ruins of Oran-Reif
Foundry of the Consuls
Hanweir Battlements
Sea Gate Wreckage
Mirrorpool
Mountain
Sideboard (15)
Crumble to Dust
Eldrazi Obligator
Kozilek’s Return
Roast
Tragic Arrogance
Warping Wail
Dis place, dat place, every place!

Dis place, dat place, every place!

With the minimum impact from EMN, RW Eldrazi plays off of the power inherent in not paying coloured mana. At it’s core, this deck is an Eldrazi Displacer deck. It tries to leverage the power of the enter-the-battlefield triggers of Thought-Knot Seer and the Dead Parents (AKA Pia and Kiran Nalaar) alongside the format-warping strength of Reality Smasher. The EMN additions, Hanweir Battlements and Hanweir Garrison, provide some additional power to late game top decks, as well as an alternate win-condition similar to that provided by Westvale Abbey, while being a little bit easier for this deck to achieve.

2: Grixis Harmless Pact

Maindeck (60)
Jace, Vryn’s Prodigy
Kalitas, Traitor of Ghet
Goblin Dark-Dwellers
Ob Nixilis, Reignited
Chandra, Flamecaller
Fiery Impulse
Transgress the Mind
Ultimate Price
Harmless Offering
Radiant Flames
Read the Bones
Ruinous Path
Demonic Pact
Languish
Dark Petition
Silumgar’s Command
Foreboding Ruins
Smoldering Marsh
Wandering Fumarole
Sunken Ruins
Choked Estuary
Island
Swamp
Mountain
Sideboard (15)
Dispel
Duress
Infinite Obliteration
Languish
Negate
Radiant Flames
Roast
Virulent Plague
Adorable. And lethal. Lethorable!

Adorable. And lethal. Lethorable!

While it does suffer from a weakness to the ever popular Dromoka’s Command, nothing feels better than telling your opponent that they have to lose the game. Outside of the five-card Pact package(Pact-age?), GHP plays just like a Grixis control deck. All of the creatures provide great value, the planeswalkers can take away games and you have a decent mix of removal to answer just about everything your opponent can throw at you. Chucking a two card win condition into a control deck worked for Splinter Twin, why not try it in Standard?

3: Mono-White Humans

Maindeck (61)
Thraben Inspector
Town Gossipmonger
Knight of the White Orchid
Lone Rider
Thalia’s Lieutenant
Always Watching
Thalia, Heretic Cathar
Lantern Scout
Gisela, the Broken Blade
Gideon, Ally of Zendikar
Archangel Avacyn
Bruna, the Fading Light
Blighted Steppe
Westvale Abbey
20 Plains
Sideboard (15)
Archangel of Tithes
Bygone Bishop
Declaration in Stone
Hallowed Moonlight
Stasis Snare
Tragic Arrogance
First AND Second place, Miss Innistrad 2016

First AND Second place, Miss Innistrad 2016

Pulling together a collection of some of the best rares and mythics available in Standard, Mono-White Humans is capable of attacking on a few different angles. On the one hand you have the blistering starts that Human decks are capable of, with Town Gossipmonger and Thalia’s Lieutenant pushing out massive damage quickly. The fast starts are backed up by some decent, some okay, some alright midrange angels in Archangel Avacyn and the new Wonder Twins, Gisela, the Broken Blade and Bruna, the Fading Light. Add in a minor theme of lifegain to enable Lone Rider to transform into a complete monster of a card, and you have a very robust and angry deck.

4: UW Spirits

Maindeck (60)
Mausoleum Wanderer
Clash of Wills
Rattlechains
Selfless Spirit
Always Watching
Spell Queller
Bygone Bishop
Spell Shrivel
Ojutai’s Command
Thunderclap Wyvern
Archangel Avacyn
Port Town
Prairie Stream
Meandering River
Plains
Island
Sideboard (15)
Declaration in Stone
Felidar Cub
Nebelgast Herald
Negate
Stratus Dancer
Tragic Arrogance
It's like catching Pokemon, but with a lantern. And it's spells. Actually it's nothing like Pokemon.

It’s like catching Pokemon, but with a lantern. And it’s spells. Actually it’s nothing like Pokemon.

A card that has been on everybody’s radar since it was spoiled, Spell Queller is a powerhouse of a Spirit. With the potential to lock out some of the strongest plays in Standard (Think Collected Company, Gideon, Ally of Zendikar and Languish at a minimum) backed up by some great protection, both on bodies (Mausoleum Wanderer, Rattlechains, Selfless Spirit) and counterspells, you can very quickly stop your opponent from doing anything meaningful. With almost every card in the deck being playable at instant speed, you’ll have powerful and flexible options at every point in the game.

Honourable Mention: Bant Enchantments

And in 984, they'll put an amusement park on there too!

And in 984 years, they’ll put an amusement park on there too!

An archetype I have not yet had the time to put a list together for, Bant Enchantments is one that I am very excited to play with. With the universal removal of Imprisoned in the Moon (as well as absolutely stunning flavour), and the soft lock created by Lunar Force and Starfield of Nyx, Bant Enchantments has the potential for some very irritating wins.

So that’s it for decklists from me ladies and gentlemen. I am very excited for what Eldritch Moon will do for the Standard format. What are you working on? Talk to you next time.

Cheers,

Harrison

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