Eldritch Moon Pre-Release Sydney

Last night (Wednesday), Harry, Ben, and myself headed out to Sydney to meet up with Wizards of the Coast and a few other media companies to play a pre-release for the newest Magic: the Gathering expansion Eldritch Moon. Like most pre-releases, there was a good mix of casual and competitive players around, and it was great fun. More importantly, it gave us a great chance to get a feel for the set so that we could give you some of our thoughts of actual gameplay with the cards before you head into your own pre-release.

Pre-Release at the pub

Our Pre-release Venue

Harry

Rares/MythicsSecond Harvest, Drownyard Temple, Decimator of the Provinces, Emrakul, the Promised End, Mirrorwing Dragon, Voldaren Pariah, Sigarda’s Aid, Dark Salvation

Archetype: Mythics

Decklist:

(40)
Borrowed Malevolence
Terrarion
Noose Constrictor
Ulvenwald Captive
Alchemist’s Greeting
Distemper of the Blood
Dark Salvation
Incendiary Flow
Brazen Wolves
Byway Courier
Woodcutter’s Grit
Gavony Unhallowed
Insatiable Gorgers
Mirrorwing Dragon
Rise from the Grave
Voldaren Pariah
Certain Death
It of the Horrid Swarm
Decimator of the Provinces
Emrakul, the Promised End
Drownyard Temple
Swamp
Mountain
Forest

Thoughts: My view of the Eldritch Moon release is quite a bit skewed. The fact that I opened three high-powered mythics and two very playable rares was great from the point of view of playing to win, but it didn’t give me a good idea of what to do moving forward. There is quite a bit of depth and synergy going on, with cards such as Noose Constrictor enabling both delirium and madness. The Werewolf, Spirit and Vampire tribes got a much needed shot in the arm, with Spirits in particular looking to be impressive moving forward, as Spell Queller is very strong, and well-backed up by Mausoleum Wanderer, and the existing Shadows over Innistrad cards Rattlechains, Bygone Bishop and Always Watching. The deck practically builds itself! The lack of colour fixing beyond Terrarion and Cryptolith Fragment makes playing more than two colours difficult, but it can also be very rewarding as there are quite a few rares that are worth the splash.

As you are probably aware, MtG recently changed the format of how their sets are released, and we have so far had two releases of the new two-block paradigm. Oath of the Gatewatch (the follow up to Battle for Zendikar) was, while a fine set with some great constructed cards, really just more of the same. Eldritch Moon, however, absolutely smashed the second set out of the park. While it still had the second-to-none Innistrad-y flavour, it felt unique and exciting. With the corrupting influence of Emrakul being reminiscent of old-school Lovecraftian horror, but still maintaining its own unique style, Eldritch Moon is, in my opinion, a strong contender for the best flavour set of all time.

Harry's Rares

Harry’s Rares

Ben

Rares/MythicsIshkanah, Grafwidow, Wharf Infiltrator, Collective Effort (x2), Harmless Offering, Nahiri’s Wrath, Foreboding Ruins

Archetype: UW Spirits

Decklist:

(40)
Lone Rider
Fogwalker
Furtive Homunculus
Wharf Infiltrator
Ingenious Skaab
Desperate Sentry
Exultant Cultist
Fiend Binder
Enlightened Maniac
Faithbearer Paladin
Subjugator Angel
Wretched Gryff
Take Inventory
Press for Answers
Collective Effort
Angelic Purge
Spectral Reserves
Give No Ground
Choking Restraints
Island
Plains

Thoughts: I started out with a red black removal heavy deck thinking that it would buy me enough time for my few creatures to eventually win me the game. I was very, very wrong. The deck was awful and I quickly looked over my pool again and put together a fairly decent Blue White tempo deck. I found that the format was very dependent on controlling the board state as much as possible. The Emerge mechanic was much better then I expected, and if you are able to get some advantage from the creature you sacrifice then you gain so much tempo. Cards like Enlightened Maniac, Exultant Cultist and Desperate Sentry are perfect for helping with Emerge cards. Another card that I underestimated was Subjugator Angel. It clearly needs you to have a good board state, which is another reason I think it is crucial to prioritise keeping the board under control at all costs.

Much like other sealed formats I recommend focusing on having a good curve of creatures – especially in the three drop slot. Also remember that because of the promo that players receive in their kits there is a higher chance of your opponent having some bomb rares, so don’t waste your premium removal spells until you’re absolutely sure you have to. The fixing in this set is almost non-existent, so play it safe and stick to two colours if possible. Highlight of the night: When Harry let me play his deck. Seriously guys, it was insane…

Ben's Rares

Ben’s Rares

Matt

Rares/MythicsSpell Queller, Tamiyo, Field Researcher, Bloodhall Priest, Corrupted GrafstoneWestvale Abbey, Drogskol Cavalry, Noosegraf Mob (x2)

Archetype: UW Spirits

Decklist:

(40)
Westvale Abbey
Plains
Island
Forest
Fogwalker
Guardian of Pilgrims
Drogskol Shieldmate
Ingenious Skaab
Exultant Cultist
Spell Queller
Wild-Field Scarecrow
Aberrant Researcher
Fiend Binder
Stormrider Spirit
Subjugator Angel
Drogskol Cavalry
Gryff’s Boon
Take Inventory
Unsubstantiate
Borrowed Grace
Cryptolith Fragment
Tamiyo, Field Researcher

Thoughts: I played UW spirits with a very light green splash for Tamiyo (which was really greedy, but I wanted to give the card a spin). The spirit archetype is really strong. There’s some nice synergy, plenty of flash creatures and instant speed interaction, and flying makes your small army much harder to compete with. Spell Queller was amazing all night, but did get worse when people knew to play around it. Still, that lingering threat was sometimes all you needed to get the upper hand psychologically. Westvale Abbey was also great at sitting there and being a persistent threat. Fogwalker and Ingenious Skaab did most of the heavy lifting in the deck and are solid cards at common. Gryff’s Boon went on Fogwalkers most of the night, but putting it on a Fiend Binder for extra evasion was great. Cryptolith Fragment was originally a Corrupted Grafstone, but I made the change because the former was just a better card in the flier deck.

Tamiyo is a cool card. She’s going to fall very quickly in limited, unless you have complete control over the board state – though at that point, she’s essentially win more. At best she bought me some extra life while I tried to stabilise (which I can’t really complain about), but I didn’t get to really see what she could do. Tribes are looking much stronger now with the inclusion of Eldritch Moon, so unless you happen to just pull mythic.dec like Harry did, you’re going to want to build around synergy more than brute strength, which is something I absolutely love about this set. So far, this set is looking pretty good. I’m really looking forward to trying out some of the other archetypes in future pre-releases and drafts.

Matt's Rares

Matt’s Rares

Honourable mention goes to Harry, who managed to find two pieces of a Meld card in his booster packs from game wins:

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There you have it – our thoughts from our pre-release. Hit us up with what you’re hoping to pull, what cards you think are the best in the set, and how you do at your own pre-release down below!

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