Dungeons of Infinity Kickstarter Preview

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Muskiness lingers in the air as you enter the doorway to the dungeon. It takes a few seconds for your Elven eyes to adjust to the low light. You nock an arrow and check the tension of your bow while you nod to the others, letting them know it is safe. As they fill the room, the wizard illuminates the end of his staff. The room is filled with a dull yellow glow, which is just enough for the others to see. As you enter the large corridor, you hear a sound in the distance. As the sound grows louder, and the small goblin rounds the corner, you loose an arrow. The goblin drops before it is aware what has hit him. You have been warned this is dangerous place. A second Goblin rounds the corner, and then a third. You begin to realise that there is a reason why no one has returned from the Dungeons of Infinity.

The Rules for Dungeons of Infinity are quite extensive, and I will do my best to give you a quick and brief understanding of the gameplay below. If you would like to read the full rules, they are available on their website here:  http://www.infinityandmore.net/rules.html

To start the game, you will choose a character. Each character will have their own separate abilities based on their type (Paladin, Wizard, Warrior, or Thief). You can then purchase a few items from the market. New items will show up at the market throughout the game; but for now, there is a select few.

The dungeon is built by moving through doors and drawing tiles that will make up the corridors and rooms of the dungeon. This is one of the many actions you may take on your turn. Each character will have a set number of action points to perform. Each tile will have a number on it which will indicate the level of risk that can be found in that area of the dungeon. What you find will be found in either a chest, a body, a pile of debris, or in the mist. This will narrow down the type of risks you can find in that room. It is here that you may add enemies, gain items, lose various health attributes and numerous other things.

If you face any enemies in the dungeon, there is a very in depth and yet easily manipulated combat. Your character will have a hit chance, which is a roll that determines whether or not you will hit your enemy. If you do hit the enemy, you will compare your power with the enemies’ defence. The difference will be the damage that gets through to your enemy. Your basic attacks will cost you one action point per try. This is the very basics, as characters all have special abilities.

A player turn normally consists of:

  • Use your players allotted action points,
  • Draw any boss event cards from either ability cards or risk cards,
  • Health and Experience changes are applied immediately.

Once your action phase is done, you will start the after turn maintenance. This includes:

  • Drawing a boss event card based on actions listed on hero cards. From here, you will make any necessary changes to any counters that have not been changed this round.
  • At the end of the round (once all player turns are completed), you will check for enemies on the board. If there are any present, any actions listed on the enemy cards are completed at that time.

The goal of the game is to search the dungeon, look for the dungeon boss and defeat it. Once you are comfortable with how the game works, there are also several scenario and mini campaigns. These will change the goal of the games and add additional storylines.

As I mentioned at the start, this is a very edited version of the rules and I hope it gives you a rough idea of how Dungeons of Infinity is played.

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Dungeons of Infinity is the closest I have ever come to have a Role Playing Game experience with a board game, which is no mean feat. The Role of the Game or Dungeon Master in a RPG is a role that can make or break a player experience of that game. I have played several games in the past that have tried to emulate that experience but have fallen very short. I had actually given up hope that it was possible to have the RPG experience without a Game or Dungeon Master, until now.

I took Dungeons of Infinity with me to a games night with my old RPG group, as I thought it would be something they enjoyed or something they would give me their honest -and possibly harsh – thoughts of the game. Not to mention, I knew the rules were quite extensive. RPG players normally learn several books to play a game, so knew they wouldn’t mind. Overall, we had a ball. I think there was only one of the guys that didn’t like it as much as the rest of us, but he was our Dungeon Master when we used to play, so my guess is that was the main reason.

The role of the Game or Dungeon Master is to help tell a story and keep the game moving by adding additional elements to keep the players excited and wanting more. But all the games I have played that have tried to do this previously have fallen short. Yes, the game has continued and you have worked through a campaign or a scenario, but the flavor and world building that is set by a good Game or Dungeon Master always seems to be missing. That is where the intelligence game of this game shines. All of the cards have small story points and help set the scene. For example, “You enter the room and notice a mist covering the floor. You hear a noise behind you.” So you never feel like you are missing the story element or the world building of an RPG.

Though this is a prototype, the components are amazing and I can’t wait to see the finish product. If the team at Infinity and More were to simply ship the game as is, I would be more than happy with the component quality. That being said, there are so many components to this game and you really get your money’s worth. There are cards, counters, tiles, three rule books, player quick reference cards, and dice. The box is jam packed with everything you could think of and more.

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Infinity and More have left nothing to chance, and the art is no exception. It has the beauty you’d expect from a RPG book: rich, vibrate scenes mixed with stunning characters and monsters. They have truly mixed all the best elements of a board game with everything you love with an RPG. This for me is a perfect blend of board game and RPG.

I only have two real criticism for this game. Firstly, I wish you could play with more than four players. I know my old RPG group was normally four to five and a DM, so I would have liked to be able to play with five people. The second is that the learning curve can be a little high for people without any experience with RPGs. But the use of the Play Summary Cards really to help with this, and they are a great little touch.

This is honest one of the best RPG style board games I have ever played. If you are a fan of RPG, then this game is for you. It is a lot easier to set up and play with new players than your traditional RPG. If you aren’t are RPG fan, but ever thought that it is something you would like to try (or you love Co-op Dungeon Crawlers), then this game is also for you. I know at times that finding, or joining, or even starting a new RPG campaign can be quite scary. Well, this is the perfect game for you. It comes with everything you need and can be played without the need for a DM and all the planning.

Dungeons of Infinity is due to hit Kickstarter on approximately the 15th-20th May, and I think this is one to add to your collection. You can check out their Kickstarter Preview page here for when the game goes live.

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4 Comments
  1. May 21, 2017 | Reply
  2. May 21, 2017 | Reply
  3. Jack Spoerner
    September 20, 2017 | Reply
  4. Jack Spoerner
    September 20, 2017 | Reply

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