Brewing with Origins

Every spoiler season, I do the same thing. I scour the spoiled card images for something that catches my eye with the intention of brewing up something sweet. Something new. I’m not really interested in updating decks. Sure, I could have just grabbed a playset of Jace, Vryn’s Prodigy, slammed them into my Jeskai tokens list, and called it a day (don’t get me wrong, I DID do that first part); but that’s nowhere near as fun or interesting.

Jace1Jace2

 

Jace looked sweet, but I wasn’t as high on it at first. In fact, my order for the new Planeswalkers had him second to Nissa. What did catch my eye were these two fellas:

HotTDotR

The thought of being able to play the tempo game interested me greatly, and these guys felt like a great place to start. Being able to bounce, tap, and counter on the cheap is pretty powerful, so I decided to go all in on that and see where it got me. It wasn’t terrible, but the biggest hurdle I ran into was getting up to the point where I could cast Disciple of the Ring and be able to untap with it to do anything. My first version of the deck looked like this:

4 Flooded Strand
4 Temple of Enlightenment
11 Island
5 Plains
4 Harbinger of the Tides
4 Ojutai Exemplars
4 Disciple of the Ring
4 Myth Realized
4 Anticipate
3 Send to Sleep
4 Disperse
4 Swift Reckoning
3 Dissolve
2 Dig Through Time

Unfortunately, with problem cards like Deathmist Raptor and Den Protector, I felt like I was running out of steam. There were plenty of times where I wish I had a way to utilise those used up spells a little better than just exiling them away with Dig Through Time or Disciple of the Ring, so my next change was to drop the Digs and Myth Realized for a playset of Jace, Vryn’s Prodigy and some Ojutai’s Commands. I also changed the Dissolves over to Dissipates.

4 Flooded Strand
4 Temple of Enlightenment
10 Island
6 Plains
4 Jace, Vryn’s Prodigy
4 Harbinger of the Tides
4 Ojutai Exemplars
4 Disciple of the Ring
4 Anticipate
3 Send to Sleep
4 Disperse
4 Swift Reckoning
3 Dissipate
2 Ojutai’s Command

A little more testing had me basically convinced that Disciple of the Ring cost too much for what I was trying to do. There were games which I could control very easily with her, but being able to shift gear into aggro wasn’t coming as easily as I wanted it to. I moved her to the sideboard and brought back in the Myth Realized.

After a little more testing, I decided that I still didn’t like the Myth Realized. It felt too slow, and while it pulled away some hate from my other creatures when I activated it, I felt like I could be doing something a little more proactive to protect them. I went back into the Origins spoiler list and found this guy:

MM

I wasn’t completely sure if that was what I wanted, but I figured I’d give it a go anyway. I tweaked the numbers of some cards again, and this time also added in some Valorous Stances and Secure the Wastes’ as ways to protect my guys and spread my attacks out a little more. I ended up with this:

Main:
4 Flooded Strand
4 Temple of Enlightenment
10 Island
5 Plains
4 Jace, Vryn’s Prodigy
4 Harbinger of the Tides
4 Mizzium Meddler
4 Ojutai Exemplars
4 Anticipate
3 Swift Reckoning
3 Valorous Stance
2 Send to Sleep
2 Disperse
2 Secure the Wastes
2 Dissipate
3 Ojutai’s Command

Sideboard:
3 Surge of Righteousness
2 Negate
2 Encase in Ice
2 Narset Transcendent
3 End Hostilities
2 Disciple of the Ring
1 Tranquil Cove

I’m pretty happy with where it is for now. There’s a lot of synergy happening with tapping down and killing tapped creatures, protecting your threats with Mizzium Meddlers and Valorous Stances, and of course having the ability to both flash Harbinger of the Tides in or bring either him or Jace back with Ojutai’s Command makes for some cool lines of play. The sideboard will probably need a massive overhaul once we see what Pro Tour Origins does to the meta, but that’s half the fun.

Until next time,

Matt.

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