If I was to be dismissive, I’d say that Tomb of Annihilation is what you get when your DM decides to chuck The Tomb of Horrors onto the back-end of 1981’s The Isle of Dread, whilst indulging
As we investigate each case we discover more of the ugly underbelly of London, of a police force out of its depth, of a populace goaded by a gleeful press into a paranoid frenzy, of impoverished and
The roleplaying hobby has been with us long enough now that we have begun to lose some of its pioneers, which turns its history into both legend and legacy. It's no wonder that there have been a
And that gives me an opportunity to rave about my own personal favourites, drawing some attention to some of those which didn't even make it to the finalists.
We're three hours into 1980's Hidden Shrine of Tamoachan when the bard realises he's in serious trouble. The penny has finally dropped as I've reached for the Players Handbook and started reviewing the rules on character death.
The weird and wonderful games that used creative and unusual tools to help tell their stories.
If you ever played original Necromunda (based on the 2nd ed 40k rules) a lot of this is going to be familiar. If not, expect a simplistic turn-based game which is still rather fun despite being a
Yawning Portal is a hardback anthology of seven previously released modules (though technically Against the Giants was originally three modules, so you could say nine,) each updated to D&D5 and given fresh artwork and maps.
D&D Beyond is a web-based app offering a bunch of digital tools to help run and manage your game. The beta test is currently available for free and is being released in three phases.
If you're starting to get bored of the Unearthed Arcana experiment into creating new class archetype options then you're in good company because the designers seem to be of largely the same disposition. Even they've lost momentum