For this article series, I will be looking at what makes the Eldrazi great, and breaking down the different decks and archetypes available for every format (yes, including Commander!)
In this article, I've put together some of the more advanced tips and tricks that I have come up with in the past few months, starting with building your own deck.
While this is the best result I have picked up at a large-scale competitive event, I think I can do better. Here, I would like to share the deck I took along to the GP, and the
Now, quite a few of you are players in the Modern format. As well, quite a few - hopefully all - of you noticed that Wizards recently made the decision to ban two cards in Modern.
The Games Lab team were recently in my town demonstrating the game so I used the opportunity to catch up with them and hit them up with a few questions I had.
Final War brings a lot of things to the table that TCG and LCG regulars will recognize, but it is much more interesting because of it's differences.
And this article is ... not about those cards. I'm talking about cards that may have slipped under the radar, or haven't quite reached their full potential just yet.
Featuring steampunk machinery, beautiful scenery and a whole cast of heroes, villains and rogues, Kaladesh promises to be the most exciting, interesting and downright coolest sets since the original Innistrad.
Now that Eldritch Moon has hit our tables, and we have all had a chance to play around with the new cards, I thought I would share a few of my favourite brewing opportunities.
While sitting on a plane back up to Brisbane I was already starting to put some decklists together.