We are currently one year out from the commercial release of Final War, and the strengths and weaknesses of the game have become evident, and it is time to deliver a verdict.
As part of the Grand Melee, qualifying players have been sent the latest product to be released for Final War; the Epic and Veteran Onslaught Sets.
For this article series, I will be looking at what makes the Eldrazi great, and breaking down the different decks and archetypes available for every format (yes, including Commander!)
In this article, I've put together some of the more advanced tips and tricks that I have come up with in the past few months, starting with building your own deck.
While this is the best result I have picked up at a large-scale competitive event, I think I can do better. Here, I would like to share the deck I took along to the GP, and the
Now, quite a few of you are players in the Modern format. As well, quite a few - hopefully all - of you noticed that Wizards recently made the decision to ban two cards in Modern.
The Games Lab team were recently in my town demonstrating the game so I used the opportunity to catch up with them and hit them up with a few questions I had.
Final War brings a lot of things to the table that TCG and LCG regulars will recognize, but it is much more interesting because of it's differences.
And this article is ... not about those cards. I'm talking about cards that may have slipped under the radar, or haven't quite reached their full potential just yet.
Featuring steampunk machinery, beautiful scenery and a whole cast of heroes, villains and rogues, Kaladesh promises to be the most exciting, interesting and downright coolest sets since the original Innistrad.